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    THE TECHNOLOGY OF THE INTERNET OF THINGS||Tech wise


                                              THE TECHNOLOGY OF INTERNET OF THINGS

    In starting to define the Internet of Things, we compared it to the earlier 
    concept of ubiquitous computing. We could compare that, in turn, with Bill 
    Gates’s famous vision in 1977 of “a computer on every desk and in every 
    again with the earlier notion of a computer as an astonishingly expensive 
    and specialised machine, accessible only to universities, some forward-
    thinking global corporations, and the military. It is worth taking a little time 
    to look at the Internet of Things through a lens of the history of technology 
    to more clearly understand how and where it fits.

    Technology’s great drivers have initially been fundamental needs, such as 
    food and water, warmth, safety, and health. Hunting and foraging, fire, 
    building and fortifications, and medicine grow out of these needs. Then, 
    because resources for these things are not always distributed where and 
    when one might like, technological advances progress with enabling and 
    controlling the movement of people, their possessions, livestock, and other 
    resources. Trade develops as a movement of goods from a place where they 
    are plentiful and cheap to one where they are rare and valuable. Storage is a 
    form of movement in time—for example, from harvest time, when food is 
    plentiful and cheap, to the following winter, when it is highly valued.

    Information becomes key, too—hence, the development of language to 
    communicate technology to others. Travellers might pass on messages as 
    well as goods and services, and an oral tradition allows this information to 
    pass through time as well as space. 

    The invention of writing makes this 
    communication ever more important and allows, to some extent, human 
    lives to be preserved in words by and about writers, from the ancient 
    philosophers and poets to the present day. From writing, via the telegraph, 
    radio, and television, to digital information, more and more technology has 
    been about enabling the movement of information or doing interesting 
    things with that information.

    But the other human needs we looked at haven’t ceased to exist, nor will 
    they. We still need to eat and drink. We still need light and warmth. We still 
    need love and friendship. We still need chairs, clothes, and shoes; means of 
    transport and communication; and ways to entertain ourselves. The shape 
    and details of all of these things will change but not the needs they address.
    As technology has progressed, new categories of objects have been created: 
    in the electronic age, they have included telephones, radios, televisions,computers, and smartphones. As with most new technology, these devices 
    tended to start out very expensive and gradually come down in price. 
    Demand drives down prices, and research leads to optimization and 
    miniaturisation. Ultimately, it becomes not just possible but also feasible to 
    include functionality that would previously have required its own dedicated 
    device inside another one. So although a television screen would originally 
    have physically dominated a living room, not only are today’s flat-screen 
    panels more compact, but the technology is so ubiquitous that a high-
    resolution screen capable of displaying television content can be embedded 
    into a door frame or a kitchen unit, and of course, even smaller screens can 
    find their way into music players and mobile phones.
    Similarly with computers, it has become so cheap to produce a general-
    purpose microchip in devices that your washing machine may contain a 
    computer running Linux, the cash register at the supermarket may run on 
    Windows, and your video player may run a version of Apple’s OS X. But as 
    we’ve already hinted at, mere computing power isn’t a sufficient precondition 
    for the Internet of Things. Rather, we are looking at computing power linked 
    on the one hand to electronic sensors and actuators which interact with the 
    real world and on the other to the Internet. It turns out that the rapid 
    sharing and processing of information with services or other consumers is a 
    huge differentiator.
    As an example, let’s consider the computers that exist in modern cars: they 
    have myriad sensors to determine how well the car is running—from oil 
    gauge and tyre pressure to the internals of your engine. As well as diagnos-
    tics, computerized brakes may assist the driver when the processor spots 
    conditions such as the wheels locking or spinning out of control. All this is 
    local information, and although the processing and analysis of this data may 
    be highly sophisticated, it will be limited to whatever your car manufacturer 
    has programmed. But perhaps your car also tracks your location using GPS: 
    this is external (although not necessarily Internet-related) data. High-end 
    cars may communicate the location back to a tracking service for insurance 
    and anti-theft purposes. At this point, the car carries computing equipment 
    that is able to not just passively consume data but also to have a dialogue 
    with an external service. When your car’s computer is connected to the 
    Internet (regularly or permanently), it enables services such as responding to 
    traffic conditions in real time by rerouting around them. Your GPS might 
    already supply such data, but now it can be created in real time by “social 
    route planning” based on the data aggregated from what other connected 
    drivers nearby are doing. When the previously internal data gets connected 
    to the Internet, the ways it can be processed, analysed, aggregated, and 
    remixed with other data open up all the possibilities that we’ve seen in 
    existing connected areas and indeed new ones that we can’t yet imagine.

    So there is a real change to an object or appliance when you embed comput-
    ing power into it and another real change when you connect that power to 
    the Internet. It is worth looking at why this latter change is happening now.
    When the Internet moved out of academia and the military, with the first 
    commercial Internet service providers (ISPs) opening for business in the late 
    1980s, the early adopters of the consumer Internet may have first gone 
    online with a computer running an Intel 486 chip, costing around £1500, or 
    around the price of a small car. Today a microchip with equivalent power 
    might set you back around £0.50, or the price of a chocolate bar. The rapid 
    rise of processing power, and the consequent cost decrease, is not a new 
    insight: it is widely known as Moore’s law (the rule of thumb, suggested by 
    the co-founder of Intel, that says the number of transistors you can fit on a 
    silicon chip will double every 18 months).
    However, the kind of price difference we’ve mentioned isn’t merely a 
    question of degree: it is a qualitative as well as a quantitative change. This is a 
    “long tail” phenomenon through which we have now hit the right price/
    performance sweet spot that means the cost of the computing horsepower 
    required to talk to the Internet has fallen to a level where adding a network 
    or computing capability is akin to choosing what type of material or finish to 
    use—for example, whether to use a slightly more expensive wood veneer. 
    Either option would add a little to the cost of the product but could also add 
    disproportionately to its value to the customer. When Internet-capable 
    computing cost thousands of pounds, this wasn’t an option, but now that it 
    costs tens of pence, it is.
    So the price of computing power has come down to affordable levels, but this 
    is only part of the story. Manufacturers of electronic products have started to 
    incorporate general-purpose computer CPUs into their products, from 
    washing machines to cars, as they have seen that it has become, in many 
    cases, cheaper to do this than to create custom chips. The wealth of pro-
    gramming and debugging resources available for these platforms has made 
    them attractive to hobbyists and the prototyping market, leading to the 
    proliferation of the microcontrollers, 
    Internet connectivity is also cheaper and more convenient than it used to be. 
    Whereas in the past, we were tied to expensive and slow dial-up connec-
    tions, nowadays in the UK, 76% of adults have broadband subscriptions, 
    providing always-on connectivity to the Net. Wired Ethernet provides a 
    fairly plug-and-play networking experience, but most home routers today 
    also offer WiFi, which removes the need for running cables everywhere.

    While having an Internet-accessible computer in a fixed location was useful 
    to those who needed to use it for work or studies, it would often be monopo-
    lized disproportionately by male and younger members of the family for 
    general browsing or gaming. Now that the whole family can go online in the 
    comfort of the living room sofa or their own room, they tend to do so in 
    greater numbers and with ever greater confidence. 

    We hope the reader will excuse the preceding generalisation. As 
    shown in the following figure, computer use in the UK between 
    genders for the 16–24 age group is near identical since 2002. For 
    the 55–74 group, there is a clear gap which persists, despite 
    increasing take-up for both genders, until a tipping point around 
    Science_ICT/). Our hypothesis is that the shift is due, at least in 
    part, to processing power and connectivity becoming cheap, widely 
    available, and convenient. Not entirely coincidentally, these are 
    the same factors we suggest help give rise to the Internet of Things.





    UNECE statistics on gender and computer use.

    For situations in which a fixed network connection isn’t readily available, 
    mobile phone connectivity is widespread. Because the demand for connectivity 
    is so great now, even embryonic solutions such as the whitespace network are 
    available to use the airspace from the old analogue TV networks to fill gaps.
    Another factor at play is the maturity of online platforms. Whereas early web 
    apps were designed to be used only from a web browser, the much heralded 
    “Web 2.0”, as well as bringing us “rich web apps”, popularized a style programming using an Application Programming Interface (API), which 
    allows other programs, rather than just users, to interact with and use the 
    services on offer. This provides a ready ecosystem for other websites to 
    “mash up” a number of services into something new, enables mobile phone 
    “Apps”, and now makes it easy for connected devices to consume.
    As the online services mature, so too do the tools used to build and scale 
    them. Web services frameworks such as Python and Django or Ruby on 
    Rails allow easy prototyping of the online component. Similarly, cloud 
    services such as Amazon Web Services mean that such solutions can scale 
    easily with use as they become more popular. In Chapter 7, “Prototyping 
    Online Components”, we look at web programming for the Internet of 
    Things
    See also:





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